Being a citizen in an inclusive society


Clean and affordable energy
Sustainable food chains


Climate actions and
sustainable cities

Life under and
on earth

Sanitary crisis during COVID-19 and beyond

Technology-driven challenges
in an inclusive world
Let's suit up for discovering our universe
unplugged
Would you become our new steam superhero?
meaningful quests developing creativity and critical thinking
Gamifying experiences for the youngest
To reach its pedagogical commitment, Unplugged will be committed to creating a game-based learning ecosystem dedicated to societal challenges. Using games in education is a great mean of discovering the surrounding universe, increasing the level of interactivity and motivation for the children to learn and explore. Gamified experiences are hence more and more popular in the educational systems as they allow the children to acquire new knowledge through diverse stimuli. When the objectives of a game are focused on solving real problems, it is then possible to translate concepts into understandable practices and competencies to solve the challenges of real life. Indeed, experiments have shown that the transition from the game environment to reality is smooth, allowing players to apply the concepts learned in a fun way in real life.
Citizenship education, values and democratic society
UNPLUGGED is an Erasmus + Project aiming to participate in the development of citizenship education as a set of knowledge, skills and attitudes that allow children to recognize the values necessary for living in the community. At the educational level, the development of children's citizenship is part of the overall school training project. Supported by all the teachers, this focus contributes to the transmission of values and principles related to living in our democratic societies. This commitment is reflected in the dissemination of new knowledge adapted to diverse contexts, highlighting the need for new skills allowing children to face a challenging innovative, creative, and technology-driven environment. The COVID-19 situation is a perfect example of the need to develop problem-solving skills to better approach complex situations with the proper understanding keys, from an early age.
Quests, Unplugged challenges and Do-It-Yourself activities
Unplugged will produce a quest game, offering creative and educational contents gathered from museums, libraries and third places.. All the gamified activities created during the project will be distributed both in the classroom and at home, using Do-It-Yourself learning mechanisms. These quests will be based on an inquiry approach using exploration methods and integrating learning by doing through artistic or DIY projects and unplugged programming challenges specifically aimed at enhancing logical and critical thinking, using various games and puzzles, cards, ropes, coloured pencils ... and appealing to the creativity of the students.

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Game development methodology and template
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Inquiry-based strategy and game rules

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Citizen quests for creativity in primary schools

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Virtual game board, community and follow-up

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Rewarding scheme, badges and resources
Concretly?
Interested in collaborate? Propose your own game idea using our online tool available here:



Our own superhereos team



Sébastien Nedjar
Aix-Marseille Université
Expertise: Computational thinking, coordinator
Favourite game: The Legend of Zelda: Link's Awakening



Lorena Tovar
Université Côte d'Azur
Expertise: Human-Centered Design thinking
Favourite game: 7 Wonders
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Bistra Kirova
Muzeiko
Expertise: Strategic direction and goals of Muzeiko
Favourite game: Activity



Axelle Benaich
La Fabulerie
Expertise: transmedia creations, design thinking & creative digital tools
Favourite game: Pétanque
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Eli Kachaunova
Muzeiko
Expertise: Project planning and management, Grant management
Favourite game: Jenga



Cindy Smits
Digitale Wolven
Expertise: Promotor for digital skills and EU Code Week Ambassador
Favourite game: Super Mario



Sarai Lenzberger
Hands on! International
Expertise: Secretary of Hands On! specialised in management & com.
Favourite game: Trivial pursuit
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Théo Radakovitch
La Fabulerie
Expertise: Fabmanager, designer and artist
Favourite game: Belote



Polina Hitova
ZeUGMA
Expertise: Gender equity, project management & communication
Favourite game: Dixit





Vessela Gertcheva
Muzeiko
Expertise: Design and development of educational exhibits
Favourite game: SCRABBLE


