Being a citizen in an inclusive society

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Clean and affordable energy

Sustainable food chains

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Climate actions and

sustainable cities

Life under and

on earth

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Sanitary crisis during COVID-19 and beyond

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Technology-driven challenges

in an inclusive world

Let's suit up for discovering our universe 

 

unplugged

Would you become our new steam superhero? 

meaningful quests developing creativity and critical thinking

Gamifying experiences for the youngest 

To reach its pedagogical commitment, Unplugged will be committed to creating a game-based learning ecosystem dedicated to societal challenges. Using games in education is a great mean of discovering the surrounding universe, increasing the level of interactivity and motivation for the children to learn and explore. Gamified experiences are hence more and more popular in the educational systems as they allow the children to acquire new knowledge through diverse stimuli. When the objectives of a game are focused on solving real problems, it is then possible to translate concepts into understandable practices and competencies to solve the challenges of real life. Indeed, experiments have shown that the transition from the game environment to reality is smooth, allowing players to apply the concepts learned in a fun way in real life.

Citizenship education, values and democratic society

UNPLUGGED is an Erasmus + Project aiming to participate in the development of citizenship education as a set of knowledge, skills and attitudes that allow children to recognize the values necessary for living in the community. At the educational level, the development of children's citizenship is part of the overall school training project. Supported by all the teachers, this focus contributes to the transmission of values and principles related to living in our democratic societies. This commitment is reflected in the dissemination of new knowledge adapted to diverse contexts, highlighting the need for new skills allowing children to face a challenging innovative, creative, and technology-driven environment. The COVID-19 situation is a perfect example of the need to develop problem-solving skills to better approach complex situations with the proper understanding keys, from an early age.

Quests, Unplugged challenges and Do-It-Yourself activities

Unplugged will produce a quest game, offering creative and educational contents gathered from museums, libraries and third places.. All the gamified activities created during the project will be distributed both in the classroom and at home, using Do-It-Yourself learning mechanisms. These quests will be based on an inquiry approach using exploration methods and integrating learning by doing through artistic or DIY projects and unplugged programming challenges specifically aimed at enhancing logical and critical thinking, using various games and puzzles, cards, ropes, coloured pencils ... and appealing to the creativity of the students.

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Game development methodology and template

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Inquiry-based strategy and game rules

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Citizen quests for creativity in primary schools

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Virtual game board, community and follow-up

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Rewarding scheme, badges and resources

 

Concretly?

Interested in collaborate? Propose your own game idea using our online tool available here: 

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Our own superhereos team

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Sébastien Nedjar

Aix-Marseille Université

Expertise: Computational thinking, coordinator 

Favourite game: The Legend of Zelda: Link's Awakening

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Lorena Tovar

Université Côte d'Azur

Expertise: Human-Centered Design thinking

Favourite game: 7 Wonders

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Bistra Kirova

Muzeiko

Expertise: Strategic direction and goals of Muzeiko 

Favourite game: Activity

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Sarai Lenzberger

Hands on! International

Expertise: Secretary of Hands On! specialised in management & com.

Favourite game: Trivial pursuit

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Eli Kachaunova

Muzeiko

Expertise: Project planning and management, Grant management 

Favourite game: Jenga

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Cindy Smits

Digitale Wolven

Expertise: Promotor for digital skills and EU Code Week Ambassador

Favourite game: Super Mario

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Vessela Gertcheva

Muzeiko

Expertise: Design and development of educational exhibits

Favourite game: SCRABBLE

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Gert Verstraeten

Digitale Wolven

Expertise: Teacher within Digitale Wolven

Favourite game: Rummikub

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Jonathan Baudin

ZeUGMA

Expertise: Software developer 

Favourite game: Metroid 

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Federica Taeko Centra

Explora Children's Museum

Expertise: Project planning and management, Grant management 

Favourite game: Jenga

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Milena Savova

Muzeiko

Expertise: Designing programmes in formal and non-formal education

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Favourite game: Dixit

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Lina De Borgher

Digitale Wolven

Expertise: Teacher within Digitale Wolven

Favourite game: Tetris

Get to know us better! Discover our large community and learn more about our partners here:

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Manon Ballester

ZeUGMA

Expertise: Project manager and communication officer 

Favourite game: Pokémon: Let's Go, Eevee! 

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Mickael Martin Nevot 

Aix-Marseille Université

Expertise: Game design and development  

Favourite game: Baldur's Gate

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Margarida Romero

Université Côte d'Azu

Expertise: Inclusive, humanistic and creative uses of technologies

Favourite game: All kind of card games

What's new?