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fantastic factory

The Perfect City

The Perfect City quest teaches children to detect and overcome manipulative behaviours by questioning information and intentions and fact-checking. It introduces concepts of misinformation, influencing and manipulation and assists children in discerning between them, noting their positive and negative effects. In parallel, children learn about civil engineering, geometry, circular economy and sustainability (food, transport, materials, energy).

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Material needed

Modalities

Duration

Learning objectives

SDG

Paper and pencils

10-12 years old, in group, in the classroom or at home, wit adult support

50 - 60 min.

Untitled (600 × 100px) (36).png
Untitled (600 × 100px) (37).png

Pedagogical interest 

Introducing leadership skills: seeing both sides of persuasion and influencing: Within the Perfect City quest children will understand that influencing and persuading are both leadership skills which can increase productivity in a team. The ability to influence others' actions and opinions is a valuable asset. Should the children feel content with the results of their activity and feel motivated, it might mean the adults influenced them positively. Yet, children might not feel quite happy about the influence they received during the game which in fact, is the main idea behind the game. This way they will feel and understand the effects of manipulation - or when someone has malicious or selfish intentions behind their efforts to influence others.

 

Manipulation and disinformation: When persuasion becomes distorted, it turns into manipulation. Manipulation is at the heart of this game. It will push the limits of letting children feel deceived and exploited.

 

However, the difference between persuasion and manipulation could sometimes be vague and mostly depends on the judgement, and the feelings of the opposite side. In any case, it is important to teach children that some (groups of) people) might have hidden motives and try to push their own agendas. It is useful to be able to detect when persuasion turns into manipulation (peer pressure, relationship violence, sexual molestation) and how to handle it. Equipping children with critical thinking skills can help them to detect manipulation/disinformation (both online and offline).

 

Logical thinking to solve problems: The activities or games that promote critical thinking could help children act independently and make their own decisions based on individual reflection. By fostering curiosity, children will be taught to ask different questions (where information comes from, is it important or why is it important etc.) and find solutions, developing their analytical and logical skills.

 

Enhancing children´s knowledge about misinformation and their critical thinking can reduce the imbalance of power, promote equal opportunities, increase inclusion and reduce social inequalities.

 

Basic concepts of city building: When interpreting the perfect city and by implementing an adult's hidden agenda, children could discover some interdependencies in the city infrastructure - food, clothes, transport provision and consumption, resources management, civil engineering, machine / digitally managed systems, etc.

 

Open discussion on the topic: What was the most obvious problem during the game and what have they done/could be done to solve it? Did you feel pressure and fall into a trap or it was ok to be led by an adult? How did you decide what path to take? What was the interaction like? Would you act/produce something different without an adult´s intervention or do you believe it is still the perfect city? How could you stop manipulation?

Game rules

Game narrative: Participants are divided into small groups and each group is joined by an adult. If the activity is performed in the class of one teacher, the teacher could take the role in each group having different agendas for the different groups.

 

Teams have the task to build "the perfect city", by drawing it on paper. The adult in each group has a hidden agenda to manipulate the results to reach their own specific goal. At the end of the game, the groups show their city to the other groups and explain why their city is the perfect city.

 

Game rules:

  • Adults are not allowed to share their own agendas openly.

  • Adults use different techniques to manipulate the group toward designing the city they want.

  • Adults can ask questions and raise some issues/concerns or offer biased consultations to reach their aims.

  • In the end, the groups will be informed that they have been manipulated by adults in each group.

 

Role of the teacher and game organisation:

  • Explains the game

  • Observes, advises, mitigates

  • Carries out discussion afterwards

Rounds

Round 1

Participants are divided into small groups (3-6 people), and each group is joined by an adult (or the teacher visits each group).

 

They have to build "the perfect city", by drawing it on paper. But what children don't know, is that the adult in each group plans and will try to manipulate them into building the city the adult wants. Each adult has a different, very specific aim for the city e.g.: a city great for dogs, a city with lots of skyscrapers, a city with no cars, etc. If the team's ideas coincide with the hidden agenda of the adult, they need to change it ad hoc. To avoid this occasion, it is advisable to have a complicated agenda in mind, for example, to create "a city with skyscrapers where no public transport exists, and it is designed just for cars driving on the roads (no flying cars)". The adults will use the leading questions and persuasive language to make the children follow their agenda. Some examples of the possible questions and phrases are provided in the "Game Materials" section.

 

After 20 Minutes, the groups show their city to the other groups and explain, why their city is the perfect city.

 

Once all the groups complete this task, the teacher carries out an open discussion with the involvement of all participants about their findings and discusses the possible ways to address the challenges faced during the game. Secret agendas of adults are then disclosed to children. Their reaction is traced. The teacher encourages and mediates sharing of feelings about this deception. Misinformation is discussed and questioning information is introduced for further reflection. Other examples of misinformation may be given.

Round 2

Since after the first round of the game, its rules will be obvious to everyone, the second round will take a different format.

The teacher divides the children into groups of 4-5 and distributes different roles (for example, an architect, a dog owner, a taxi driver, a transport manager etc.) using cards or slips of paper to every kid within the group. The cards should be kept secretive. No one should know who is who. One of them will receive the role of a saboteur. Each role will also have a different mission to achieve in outlining a perfect city. These could be the missions stated in Round 1. The participants (citizens), other than the saboteur, win if they manage to complete their missions during the game, and the saboteur wins if he/she manages to manipulate their peers without their knowledge to achieve his goal.

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The Perfect City

Feel free to share you work with the unplugged partners and even with the European teacher's community! This will enable us to follow your achievements and reward you with game materials and other surprises to thank you for your participation in raising children's critical thinking! You rock!

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Going further

Topic 1 - Seeing both sides of Persuasion and Influencing

Persuasion is a key part of influencing which is a great leadership skill. Yet, leaders can influence others both positively and negatively. To approach these concepts, you can use the following resources:

Topic 2 - Manipulation and disinformation

There are a lot of mindful arts and channels of manipulation and it changes as time goes by. To approch this issue, you can consult the following resources:

Topic 3 - Logical thinking to solve problems

Logical thinking is an essential problem-solving skill that can teach children analyse the situations and find rational solutions. See The Peace Magic Grid, The Plastic Continent challenge from the Unplugged game or consult the following resources:

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